Cinematic-focused
Relating to or emphasizing the aesthetic and narrative elements of cinema; prioritizing visual storytelling, evocative atmosphere, and techniques commonly employed in filmmaking to create a particular experience for the viewer. It often involves attention to camera angles, lighting, editing, sound design, and pacing to generate a specific mood, convey information, and engage audiences emotionally, often at the expense of other considerations, such as game mechanics or user interaction. The goal is to create a sense of immersion, visual richness, and dramatic impact akin to watching a movie.
Cinematic-focused meaning with examples
- The game's opening sequence was intensely cinematic-focused, employing sweeping camera movements and dramatic music to establish the narrative's tone and introduce the protagonist. Dialogue was minimal, relying on visual storytelling and environmental cues to draw players into the world. This approach, while visually stunning, slightly sacrificed player agency initially, prioritizing an immersive film-like experience.
- The director's approach was heavily cinematic-focused, favoring long, unbroken takes and stylized lighting over rapid cuts or overt special effects. While the emphasis on visual storytelling impressed critics, some viewers felt the pacing was slow, and the character development suffered slightly as a result, as the focus was so clearly on aesthetic considerations.
- While the gameplay was engaging, the presentation was decidedly cinematic-focused. The developers implemented elaborate cutscenes and detailed character animations, which took precedence over seamless gameplay, leading to noticeable loading times. The team's focus on capturing the 'movie' feel of the title made it enjoyable but sometimes at a price.
- Reviewers described the experience as cinematic-focused. The game's world, environments, and character performances were stunning and engaging, thanks to its innovative and advanced graphics and cutting edge camera angles. While some mechanics felt slightly basic, the rich environments and beautiful set-pieces felt more important, drawing players into the world.