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De-time

De-time, in the neologistic context, refers to the act or state of intentionally disrupting, distorting, or suspending the conventional perception and flow of time. This can involve various techniques, including the use of immersive experiences, experimental storytelling, manipulation of temporal markers, and the blurring of past, present, and future. The goal is to create a disorienting and potentially transformative shift in the subject's temporal awareness, often for artistic, philosophical, or psychological purposes. It implies a conscious dismantling of temporal structures, leading to an altered state of consciousness where time functions differently, or ceases to have meaning.

De-time meaning with examples

  • The avant-garde art installation aimed to 'de-time' the audience through its cyclical projections and ambiguous narrative, making viewers question the linearity of their own experiences. The constant replaying of the past as the present distorted their perception of the hour.
  • Through a series of carefully selected ambient soundscapes and guided meditation practices, the retreat sought to 'de-time' participants, fostering a sense of timelessness and enabling a deep connection to the present moment. The lack of clocks and schedules created the effect.
  • The novel's fragmented narrative and shifting perspectives served to 'de-time' the reader, forcing them to piece together events and challenge their assumptions about causality and sequence. The unconventional structure changed how each chapter worked.
  • By creating a virtual environment where the user could manipulate the flow of time, the game offered players the chance to 'de-time' their actions, allowing them to rewind, fast-forward, and pause moments as they saw fit. This changed player strategy.

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