A 'morpher' is a hypothetical entity, or a tool, that facilitates or undergoes morphological transformations.
This can apply to physical objects, digital data, or abstract concepts. A morpher changes the form, structure, or character of something else, or of itself.
It is implied that the changes are potentially significant and not merely cosmetic, fundamentally altering the essence or functionality of the subject.
The 'morpher' acts upon a given input, resulting in an output with a new configuration or state, usually achieving this by employing a specific set of rules, algorithms, or processes.
This transformation often suggests a before-and-after scenario, marking a substantial shift in the morphed object’s nature.
This definition can be used to describe a vast number of situations, from an artist who shapes clay to a software tool which alters digital images.
The concept applies even where the transformation may be abstract, as in the case of a program compiling code from source to executable, or the transmutation of a value or concept into another form.