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Swapable

The adjective 'swapable' describes something that can be exchanged or traded for something else. It implies a mutual exchange of items or resources, where both parties involved benefit from the transaction. The item or resource is usually of similar value or perceived equivalence, though bartering sometimes plays a role in value perception. The concept of swapability is fundamental in economies and markets, enabling the distribution and optimization of resources. It suggests flexibility and adaptability, permitting alterations and adjustments in ownership, composition, or functionality to align with evolving needs or preferences. This word underscores an inherent interchangeability, the capability of being substituted without losing essential value or purpose, it usually refers to something material or virtual that is open to replacement or trade.

Swapable meaning with examples

  • The software developers designed a modular system, making various components 'swapable'. This meant that if one module experienced an error or became obsolete, it could be easily replaced with a newer or more efficient one without disrupting the entire system. This level of swapability enhanced system maintenance and upgrade capabilities, keeping the entire program effective and adaptable to ongoing tech advancements.
  • At the clothes swap, each participant brought items they no longer wanted but were still in good condition. Everything from dresses to jackets to shoes was available. This led to a wide variety of fashion, making it possible to find clothing and accessories that could be easily 'swapable' with others. Participants left with new items and a lighter closet, promoting sustainability and providing a fun social experience.
  • During the game, players had 'swapable' character cards. They could exchange cards with other players, strategically choosing ones that would help them complete specific objectives. The ability to trade cards was important, enabling each player to build a strong combination. This added complexity to the game strategy, fostering alliances and rivalries in the trading process.
  • The company decided to offer 'swapable' smartphone batteries. Instead of waiting for a device to charge, users could carry charged batteries. The 'swapable' battery design eliminated downtime, thus streamlining workflows, offering an added level of convenience for frequent travellers. The switch in power cells was intended to offer improved user experience, allowing them more active time.

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